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Play 6E Club Practice Rounds

Last reviewed · Official 6E Club website

Dolphin game host balancing red, green and violet balls for the free 6E Club game

Pick a colour, a single digit, or Big or Small, then watch the countdown reach zero for the result. Free practice coins only. For adults 18+.

6E Club practice rounds

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The Rules at a Glance

Four timers run side by side: 30 seconds, 1 minute, 3 minutes and 5 minutes. On any timer you can add picks until the last 5 seconds of its period; a pick you have confirmed cannot be changed or taken back. Then one random digit from 0 to 9 is drawn, and every pick that matches it returns coins at the rate shown below.

What 100 practice coins on each pick return
PickMatches when the digit isRateCoins returned
Green1, 3, 7 or 9 (also 5)2x (5 gives 1.5x)200 / 150
Red2, 4, 6 or 8 (also 0)2x (0 gives 1.5x)200 / 150
VioletEither 0 or 54.5x450
Single digitOnly the digit you chose9x900
BigDigits 5 up to 92x200
SmallDigits 0 up to 42x200
How long each room’s period lasts
RoomPeriod lengthPicks allowedPicks lockedPeriods per day
30-sec30 secOpen for 25 sShut for the last 5 s2,880
1-min1 minOpen for 55 sShut for the last 5 s1,440
3-min3 minOpen for 175 sShut for the last 5 s480
5-min5 minOpen for 295 sShut for the last 5 s288

Worked examples, edge cases for 0 and 5, and the badge levels are all in the complete 6E Club rule book. To see the long-run chance of any pick, open the pick odds calculator.

Set a timer before a long session and stop when it rings. The time-limit and break guide has simple ways to do that. Your coin balance is only a practice score: nobody can buy it, sell it, move it to another account or swap it for money, and there is no payment screen anywhere in the game.